A procedurally generated city using the Unity engine.
This is a second year project where we had to make a procedurally generated city in a mixed team of artists/designers/programmers.
My approach was to use Perlin noise to the best of my knowledge and apply it to make something believable.
In this regard I tried to make the component as customizable as possible and I also made some tools to help my designers build a nicer city, the tools being:
In editor building generation tool using L-systems
Agent based grid road generation