Procedurally generated city

Tools used

Unity

More details?

A procedurally generated city using the Unity engine.


This is a second year project where we had to make a procedurally generated city in a mixed team of artists/designers/programmers.


My approach was to use Perlin noise to the best of my knowledge and apply it to make something believable.


In this regard I tried to make the component as customizable as possible and I also made some tools to help my designers build a nicer city, the tools being:



In editor building generation tool using L-systems



Agent based grid road generation