Procedurally generated city

Tools used


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A procedurally generated city using the Unity engine.

This is a second year project where we had to make a procedurally generated city in a mixed team of artists/designers/programmers.

My approach was to use Perlin noise to the best of my knowledge and apply it to make something believable.

In this regard I tried to make the component as customizable as possible and I also made some tools to help my designers build a nicer city, the tools being:

In editor building generation tool using L-systems

Agent based grid road generation