Block Rush

Tools used

GXP engine, C#

More details?

This was a game made during the game programming course in my first year at Saxion

After fiddling with procedural generation previously, I wanted to try a game based on it.

In the game you have to buy upgrades to dig progressively harder to break blocks so you can reach the treasure that lies beyond depth 1000.

Overall it was a really fun project and it fired me up even more to learn about procedural generation, which was a subject I never applied to games until then.